Cross-Curricular.Read more
The listed audiences are those for whom the course is especially recommended, but courses are not exclusive to them and are open to everyone. In fact, most of our workshops are built around the collective sharing of participants’ experiences and having a variety of profiles enriches the learning process and is highly encouraged!
Description
Education systems today are challenged to prepare young people for a world shaped by rapid technological change, environmental challenges, and increasing demands for democratic participation.
Schools, therefore, play a key role in developing students’ digital competence, creativity, and sense of responsibility towards society and the planet.
In Sweden, innovation in education has a deep-rooted tradition and is closely linked to values such as equity, openness, and shared responsibility.
Rather than being focused on toxic competition, innovation is meant to be a collaborative and purpose-driven process.
In teaching, this is reflected in interdisciplinary and project-based learning. On this basis, this course invites participants to explore how citizenship, sustainability, and creative problem-solving can be successfully and meaningfully combined in everyday classroom practice.
Getting to know and analyzing Swedish-inspired approaches, they explore how to use real-world challenges as a starting point for learning, learning how to encourage students to work together, reflect radically on technology and digital innovation, and engage with issues that matter to their communities.
During the week, through collaborative workshops and design activities, participants will be guided in developing learning projects inspired by hackathon-style formats that support experimentation and constant peer feedback, allowing teachers to move from initial ideas to concrete, classroom-ready projects.
Also, throughout the whole week, attention will be given to feasibility and sustainability, always having in mind how innovation can fit within specific curriculum requirements and, most importantly, available resources.
By the end of the course, participants will have acquired sufficient knowledge to design practical and meaningful learning projects.
They will leave with a clearer understanding of innovation as an inclusive process, and greater confidence in creating activities for their students that reflect both Swedish educational values and European priorities.
What is included
Learning outcomes
The course will help participants to:
- Understand Swedish perspectives on innovation, equity, and openness;
- Integrate digital citizenship, sustainability, and creativity into learning design for everyday teaching practice;
- Design project-based and interdisciplinary learning activities inspired by real-world challenges;
- Support responsible and ethical use of digital tools in schools;
- Facilitate collaborative problem-solving through structured innovation processes;
- Reflect on the teacher’s role as facilitator and guide in innovative learning environments;
- Design and run school-based innovation projects;
- Build confidence in leading creative, student-centered, and interdisciplinary learning experiences.
Tentative schedule
Day 1 – Innovation as a shared responsibility
- Introduction to the course, the school, and the external week activities;
- Icebreaker activities;
- Presentations of the participants’ schools;
- Exploring creativity and problem-solving in education;
- Establishing collaboration norms and psychological safety;
- Swedish perspectives on innovation, equity, and openness;
- Understanding innovation as incremental, inclusive, and purpose-driven.
Day 2 – Frameworks for meaningful innovation
- Exploring structured models and approaches to creative problem-solving in school;
- Digital citizenship, democracy, and ethical use of technology;
- Sustainability as a meaningful context for real-world learning;
- Aligning innovation projects with curriculum and school values.
Day 3 – From real-world challenges to learning projects
- Identifying authentic problems relevant to students’ lives and communities;
- Project-based and interdisciplinary learning formats;
- Self-directed exploration of themes and challenges;
- Early prototyping of learning projects;
- Peer feedback and iteration.
Day 4 – Testing innovation in school reality
- Student engagement, co-creation, and collaboration;
- Learning through experimentation and failure;
- Stress-testing projects against time, assessment, and resources;
- Refining projects for feasibility and inclusivity.
Day 5 – Implementation and teacher leadership
- Planning classroom or school-wide implementation;
- The teacher’s role as facilitator and guide;
- Sharing projects and insights;
- Reflection on sustainable innovation practices.
Day 6 – Course closure and cultural activities
- Course evaluation: round-up of acquired competencies, feedback, and discussion;
- Awarding of the course Certificate of Attendance;
- Excursion and other external cultural activities.
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