Targeted to Advanced English (B2+) speakers.Read more
This requirement applies mainly to courses for language teachers, CLIL methodology, and other programs where a strong command of English is needed. Participants at this level can work fluently and confidently with complex content in academic or professional contexts. Test your level here.
Language Teachers.Read more
The listed audiences are those for whom the course is especially recommended, but courses are not exclusive to them and are open to everyone. In fact, most of our workshops are built around the collective sharing of participants’ experiences and having a variety of profiles enriches the learning process and is highly encouraged!
Description
Interesting, motivating, inclusive – who wouldn’t want to hear these words describing their teaching?
Used to the constant stimulation of various media and the fast pace of information outside of school, students often struggle to sustain attention during traditional lessons.
For this reason, keeping language learners motivated, focused, and engaged is one of the biggest challenges in today’s classrooms.
This course will show language teachers how to incorporate games into their everyday teaching, encouraging students to engage in a learning process that provides a relaxed environment, invites participation, and fosters interaction, communication, and collaboration.
In fact, language teaching is rooted in the development and practical application of language skills (from vocabulary and grammar to listening, speaking, reading, and writing), and that’s exactly what games provide (together with creativity, flexibility, and empathy).
Moreover, games are not just for young children.
Depending on the age group, the types and complexity of games can be adapted to match the learner’s cognitive and linguistic development, which go hand in hand.
Throughout the week, participants will gain insight into different types of games based on the development of skills and language content, such as grammar and vocabulary.
They will also learn how to develop their own games and, using simple strategies, transform texts or worksheets into game-like learning environments.
Each day, participants will also be introduced to digital tools they can use to create interactive games that align with their teaching content – and, even more importantly, with the needs of their students.
Participants will have the chance to play the games themselves, experiencing firsthand how each one impacts motivation, learning, and emotions.
By the end of the course, participants will have acquired a complete set of strategies, tools, and ideas to make their language lessons more engaging, interactive, and fun.
Let’s seriously have fun with games in our classrooms!
What is included
Learning outcomes
The course will help participants to:
- Understand the key gamification principles and how to apply them to language skills teaching;
- Design and adapt vocabulary and grammar games that encourage active participation;
- Create interactive reading challenges to develop comprehension and critical thinking;
- Develop listening and writing tasks that motivate students through play and collaboration;
- Integrate digital tools to design game-based learning activities suited to different age groups;
- Plan complete lesson plans that incorporate educational games in a structured and purposeful way.
Tentative schedule
Day 1 – Introduction to the course
- Introduction to the course, the school, and the external week activities;
- Icebreaker activities;
- Presentations of the participants’ schools.
Setting the stage: why games matter
- Exploring types of games in education: content-based vs. structural; competitive vs. collaborative;
- Wellbeing, motivation, and student engagement;
- Bartle’s taxonomy – pros and cons.
Day 2 – Gamifying vocabulary and grammar
- Selecting target vocabulary using word-tiers;
- Practical activities: Flashcard battles, taboo, word races, from A to Z, etc;
- From drills to missions: turning a grammar sheet into a game;
- Outdoor activity.
Day 3 – Gamifying reading and speaking skills
- Text types and levels;
- Challenges in teaching reading: fatigue and low engagement;
- Interactive stories and games for reading comprehension;
- Let’s get loud! Drama and creativity in speaking;
- Speaking tasks with roleplay and storylines.
Day 4 – Gamifying listening and writing
- Skill-specific game strategies for listening and writing;
- Collaborative storytelling and group story writing;
- Listening mazes, escape rooms and timed challenge listening;
- Designing a multi-skill quest combining audio and written tasks;
- Outdoor activity.
Day 5 – Designing gamified lessons and activities
- Bringing it all together: how to combine gamified skills in one lesson or unit;
- Planning with objectives: game mechanics and digital tools;
- Workshop: designing sample gamified language lessons;
- Sharing outcomes and peer feedback using a game-based rubric;
- Final discussion and reflection.
Day 6 – Course closure and cultural activities
- Course evaluation: round-up of acquired competencies, feedback, and discussion;
- Awarding of the course Certificate of Attendance;
- Excursion and other external cultural activities.
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