Basic ICT required.Read more
Basic computer proficiency courses are designed for individuals who have limited experience with technology. Participants will learn fundamental skills such as navigating the web, and using basic programs.
Targeted to Intermediate English (B1+) speakers.Read more
This is the standard requirement for most courses. Participants at this level can participate actively in discussions and manage everyday and professional situations. If they are unsure about their English level, they can test it here or explore our courses facilitated in Basic English.
Primary Teachers, Secondary Teachers.Read more
The listed audiences are those for whom the course is especially recommended, but courses are not exclusive to them and are open to everyone. In fact, most of our workshops are built around the collective sharing of participants’ experiences and having a variety of profiles enriches the learning process and is highly encouraged!
Description
Across Europe, schools are facing the challenge of preparing students for a rapidly changing world, while trying not to leave any learner behind.
The major challenge modern teachers need to deal with is how to integrate innovative pedagogical approaches to address inclusion, sustainability, and digital competence into their everyday school experience.
That makes lesson planning more complicated, and many teachers are calling for more comprehensive training, in line with the EU Union of Skills strategy.
This course is designed to provide Primary and Secondary Teachers with practical tools that directly address digital skills, green schools, STEAM (science skills), and inclusive teaching methodologies.
The course not only addresses educational inequities for teachers, but also fosters the skills European students need for future competitiveness, helping educators to have better ideas on how to align their classroom strategies with the EU Union of Skills framework.
During the course, participants will explore how to use AI-powered tools and digital platforms to enhance engagement and creativity, develop eco-conscious lesson plans, and design inclusive activities that meet diverse learners’ needs.
The course will offer them practical, hands-on training that connects policy priorities to classroom reality – combining innovative approaches such as STEAM projects, Universal Design for Learning (UDL), and sustainability education.
Participants will also explore sustainable education by creating green curricula and eco-conscious school projects, along with classroom activities that link environmental awareness to core academic subjects.
Through group discussions, collaborative projects, and design-based learning, teachers will share best practices with educators from diverse backgrounds, test new methodologies, design inclusive lesson plans and assessment strategies, and build confidence in integrating technology, environmental awareness, and inclusion across subjects.
By the end of the course, participants will gain the necessary digital competencies, classroom strategies, and sustainable teaching practices that will enable them to connect digital competence, environmental responsibility, and inclusive learning.
They will leave being equipped with hands-on activities and classroom discussions to better understand the barriers in their classrooms, and with renewed confidence to guide their students in becoming young citizens ready for the challenges of the future.
What is included
Learning outcomes
The course will help participants to:
- Improving lesson planning and assessment to integrate digital skills, inclusion, and sustainability;
- Develop inclusive lesson plans based on Universal Design for Learning (UDL) principles to support diverse learners;
- Becoming familiar with STEAM principles: being able to design engaging STEAM-based learning activities;
- Apply sustainable and eco-conscious practices in school life and curricula;
- Finding practical ways to align teaching with the EU Union of Skills framework;
- Use AI-powered tools and digital platforms to enhance collaboration, assessment, and personalized learning;
- Reflect on professional growth and exchange best practices with European colleagues to strengthen innovation and collaboration.
Tentative schedule
Day 1 – Introduction to the course
- Introduction to the course, the school, and the external week activities;
- Icebreaker activities;
- Presentations of the participants’ schools;
- How to teach today: Generation Z and Alpha;
- From aims to practice: mapping your current school strengths/gaps (Digital–Green–Inclusive).
Day 2 – AI for teaching
- What is AI (what it is/isn’t; ethics & safety by design);
- Prompting that works; building reusable prompt templates (emails, rubrics, scaffolds);
- Educational AI platforms for teachers (planning, feedback, translation, accessibility, etc.).
Day 3 – Sustainability in the curriculum
- The 3 Pillars of sustainability;
- UN’s 17 Goals for Sustainable Development;
- Micro-projects for the classroom: inquiry tasks, data collection, school eco-actions;
- How to develop lesson plans, activities, and games on sustainability.
Day 4 – Inclusion with UDL
- Universal Design of Learning: the 3 principles (Engagement, Representation, Action/Expression);
- Barriers first: spotting where learners get stuck; low-prep UDL fixes;
- Feedback that students can use: self-monitoring, simple progress trackers, and choice boards.
Day 5 – Bringing it together with STEAM
- STEAM mindsets: multidisciplinary vs interdisciplinary vs transdisciplinary – what’s realistic;
- Workshop: blend AI + UDL + SDGs into a small STEAM challenge (teams by subject/level): Write a personal Action Plan for your classroom/school.
Day 6 – Course closure and cultural activities
- Course evaluation: round-up of acquired competencies, feedback, and discussion;
- Awarding of the course Certificate of Attendance;
- Excursion and other external cultural activities.
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